The Crown Wants More
You are the governor of a coastal province — and the crown wants more.
Royal orders are the heart of the game. The king demands goods on a deadline. Dedicate a storehouse to the crown, gather what he asked for, and meet the officials when they arrive by land or sea. Deliver on time and your favour rises; miss the mark and the throne grows colder. Taxes and loans ride the same relationship.
Around that pressure, the town lives: villagers work, carts haul goods, warehouses fill. Build workshops, farms, and harbours. Watch the supply chains move in plain sight — logs become planks, wheat becomes bread, fish gets salted for the next ship.
What's in this build
- Royal orders — crown storehouse, timed demands, favour, tax visits, and loans
- Living medieval town with day/night, work shifts, and families going home at dusk
- Visible logistics: wheelbarrows, caravans, storehouse porters
- Build panel for homes, raw production, agriculture, crafts, and storage
- Trade by land and sea once a harbour stands
- Save slots and a short first-town primer
Controls
WASD pan · mouse wheel zoom · Q/E or right-drag rotate · V walk the village · Space / 1–4 time scale · Esc menu
Early visual prototype. Systems are playable; balance, UI polish, and content are still moving. Feedback welcome.
| Published | 4 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Heroes Have Jobs |
| Genre | Simulation, Strategy |
| Made with | Unity |
| Tags | 3D, City Builder, Economy, Management, Medieval, Prototype, Singleplayer |
| AI Disclosure | AI Assisted, Code |







Comments
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This need a steam page, love the artstyle looks cozy and cartoonish and it's up my alley! COOL GAME!
Thanks, I'm really glad you liked it. <3
Making the loop about royal orders — a dedicated crown storehouse, a deadline, officials arriving by land or sea — gives the town a sharper pressure than just watching numbers climb. I like that the logistics stay visible (wheelbarrows, porters, families heading home at dusk); missing a shipment then feels like you let people down, not like a UI bar went red.
Thanks for taking the time to play! you really got what the game is going for :)